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Devlog
Making Combat Feel Good: Fair, Readable, and Responsive AI
October 24, 2025
by
TaterTony
#blog, #rts
Author: Anthony Halstead Date: 10/23/25 Combat didn’t feel good. Enemies either dog-piled the player or hung back awkwardly. Some kept re-pathing without purpose; others stopped to shoot like turret...
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Problems With Transferring Materials From One Mesh to Another Mesh
October 24, 2025
by
Anthony Balladares
Author: Anthony Balladares Published: 10/23/2025 This week I spent most of my time adding code to allow the player to customize their mech. This consumed a lot of time to get this working and there we...
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When Customization Gets Complicated: Working with Character Assets in Unreal
October 24, 2025
by
GabeLPie
For this sprint, I shifted focus from menus and UI to something that felt more visual and exciting — character creation . Specifically, I wanted to start using the characters and models that came wi...
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Some Tips for UE5
October 23, 2025
by
OrionsOperation
Orion White 10/23/2025 So this sprint, I don't really have that much to talk about. Honestly, this week has kind of been a blur and I can't recall much, but hey, the least I could do is share some thi...
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Hitting the "Impossible" Deadline: How 5 Programmers Used Process to Beat the Clock
October 23, 2025
by
Captain Shaggs
Hey everyone, welcome back to our devlog! For the past two weeks, I’ve been sharing my personal journey of stumbling out of my coder comfort zone and into the chaotic world of level design. We went...
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Bone to Bone: Animation Trouble
October 18, 2025
by
Anthony Balladares
Author: Anthony Balladares Published: 10/17/2025 For this week I was mainly focused on creating the Player Mech. This all went smooth, until I hit a road bump with trying to get an animation for the m...
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When a Simple Menu Isn’t So Simple: Building an Options Menu in Unreal
October 17, 2025
by
GabeLPie
For this sprint, I wanted to work on something that would make our game Iron Reclamation feel more polished — an Options Menu . I thought it’d be a nice break from coding gameplay systems. How har...
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Better Isn't Always Best: Choosing the Right Tool Under a Sprint Deadline
October 17, 2025
by
TaterTony
#Blog, #RTS
Publisher: Anthony Halstead Date: 10/17/25 Better Isn’t Always Best: Choosing the Right Tool Under a Sprint Deadline For most of this sprint I chased what felt like the “better” solution: Unreal...
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From Continent to Contained: Learning to Build a World That Works
October 17, 2025
by
Captain Shaggs
Hey everyone, and welcome back to the devlog! In last week's post, I talked about the classic programmer-turned-designer pitfall: I built a continent when what we needed was a level. It was a massive,...
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Perfection Isn't Perfect
October 16, 2025
by
OrionsOperation
#Devlog
So for this week, I focused on making dynamic weapons and bullets. What I mean by this is a single weapon class that can be molded into any kind of weapon you can think of, and the same goes for the b...
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Problems with Unreal Engine
October 11, 2025
by
Anthony Balladares
Author: Anthony Balladares Posted on: 10/10/2025 During this week of programming this project I did run into a few bumps that did slow me down. One of the main issues i faced this week and the most an...
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From a Grid to a Continent: A Coder's Bumpy Journey into Level Design
October 10, 2025
by
Captain Shaggs
#Game Design
Hello, welcome to my first dev log! We're a small indie team, and like most small teams, we're all programmers. We love logic, systems, and clean code. When you're a team of coders, you tend to think...
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Engineering Hybrid Intelligence: Lessons from Building Iron Reclamation’s AI
October 10, 2025
by
TaterTony
#AI, #Design
Author: Anthony Halstead Date: 10/10/25 The Dilemma: Choosing the Right Decision Model At the beginning of development for Iron Reclamation, there were several responsibilities and systems I had to co...
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The Issue Of Not Following Existing Knowledge
October 10, 2025
by
OrionsOperation
Author: Orion White Date: 10/10/2025 For our game, I wanted to make a weapon / loot system that is similar to Borderlands and other looter shooters. As such, I didn't feel that the way we were taught...
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Perforce issues
October 10, 2025
by
GabeLPie
“Perforce Issues” Author: Gabriel Pierre Posted on: 10/10/2025 Problem: During this week of development, I ran into major issues while using Perforce for version control. After finishing my coding...
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